Search found 160 matches

by Vedita BR
Tue Oct 11, 2016 3:03 am
Forum: PS2 Online Game Talk
Topic: DNAS forever
Replies: 165
Views: 288946

Re: DNAS forever

If a game passes on DNAS Authorization proccess, it doesn't mean it can connect to it's game server.
by Vedita BR
Mon Oct 10, 2016 8:23 am
Forum: PS2 Online Game Talk
Topic: DNAS forever
Replies: 165
Views: 288946

Re: DNAS forever

I believe we all are all grateful for your Work, Specially myself. Thank you so much for your commitment with PS2 community.

BTW, SOCOM II (NTSC) gives DNAS Error 106, do you have a clue why this happen? all other games, including SOCOM Combined Assault passes in DNAS check...
by Vedita BR
Sat Oct 08, 2016 10:17 am
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 139016

Re: DNAS: saving needed packets

One of the most popular/played online games are ToCA Race Driver 3, Call of Duty 3, Sniper Elite, Mortal Kombat Armageddon, Mortal Kombat Deception, Area 51, FlatOut 2, Rogue Trooper and Crash `N` Burn.
by Vedita BR
Wed Oct 05, 2016 6:34 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 139016

Re: DNAS: saving needed packets

Its finally has come to an end.... DNAS IPs are still online, but the server isn't responding anymore... RIP... :(
by Vedita BR
Sat Oct 01, 2016 6:56 am
Forum: Game Scheduling: LAN Tunneling (Xlink Kai)
Topic: Friday Game Night - Jak X: Combat Racing (9/30/16 @ 9 PM EDT)
Replies: 4
Views: 16654

Re: Friday Game Night - Jak X: Combat Racing (9/30/16 @ 9 PM EDT)

We did it. I had a lot of fun... How much time we have played... 2 or 3 hours? I was Fury-K96 by the way, I wasn't cheating lol, Javelin X is the best car, that's all. Hope we can play again soon.
by Vedita BR
Sat Sep 24, 2016 2:55 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 139016

Re: DNAS: saving needed packets

Yes, it matters. If you don't set one, it will give you DNAS error -864. The only "invalid" ID that i'm aware is 00 00 00 00 00
by Vedita BR
Fri Sep 23, 2016 10:41 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 139016

Re: DNAS: saving needed packets

The check is done by PS2 Client, if you set an invalid ID the PS2 won't even connect to the internet. I always set Game ID as 11 22 33 44 55 and it never failed, even with SOCOM Patches wich is DNAS crippled. Let's assume for a moment you patched game A with ID of game B. Now your game A connects t...
by Vedita BR
Fri Sep 23, 2016 4:56 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 139016

Re: DNAS: saving needed packets

Now you can imagine what happens if we get captures of an ID that is not meant to be used for the game we want to emulate. Right! We are able to emulate DNAS for a game with a wrong ID and someone having the game with the legit ID might not be able to pass the check... The check is done by PS2 Clie...
by Vedita BR
Fri Sep 23, 2016 12:40 am
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 139016

Re: DNAS: saving needed packets

Just use any hexadecimal value and it will work. E.g. I set 11 22 33 44 55 in Game ID under OPL's game configuration screen.
by Vedita BR
Mon Sep 19, 2016 12:30 am
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 139016

Re: DNAS: saving needed packets

Added a few ToCA Race Driver 3 Call of Duty 3 Pro Evolution Soccer 6 Battlefield 2 Modern Combat Urban Chaos Riot Response Call of Duty 2 Big Red One CE SOCOM II (-106) Cold Winter (Console crashes) TimeSplitters Future Perfect Metal Gear Online (-103) Midnight Club 3 DUB Edition Remix FlatOut 2 Abo...